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<channel>
	<title>CheeseTalk</title>
	<link>https://fakecheese.me</link>
	<description>CheeseTalk</description>
	<pubDate>Mon, 15 Jan 2024 11:31:14 +0000</pubDate>
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		<title>Homepage</title>
				
		<link>https://fakecheese.me/Homepage</link>

		<pubDate>Sun, 10 Mar 2019 05:48:45 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

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 ↓ Scroll Down ↓</description>
		
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	<item>
		<title>AI Nvshu Highlight</title>
				
		<link>https://fakecheese.me/AI-Nvshu-Highlight</link>

		<pubDate>Tue, 10 Nov 2020 07:45:23 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/AI-Nvshu-Highlight</guid>

		<description>
	AI NüshuAn Exploration of Language Emergence in Sisterhood&#38;nbsp;
Can AI learn from ancient Chinese women and create their own secret language? "AI Nüshu," an interactive art project that trained AI agents to imitate illiterate women in ancient China to create a new language system, symbolizing the defiance of patriarchal constraints and the emergence of language in a non-Western, feminist context.

Paper and artwork were presented at 2023 SIGGRAPH Asia. This work won Reddot Award and Lumen Prize.

Read more &#38;gt;&#38;gt;
	&#60;img width="1440" height="967" width_o="1440" height_o="967" data-src="https://freight.cargo.site/t/original/i/50a03b8d79e54f814905f2acd2818e87af58b0d4f33c2debbc3f606ff4aeddce/AINvshu.jpeg" data-mid="201684564" border="0"  src="https://freight.cargo.site/w/1000/i/50a03b8d79e54f814905f2acd2818e87af58b0d4f33c2debbc3f606ff4aeddce/AINvshu.jpeg" /&#62;


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	<item>
		<title>Hyborg Highlight</title>
				
		<link>https://fakecheese.me/Hyborg-Highlight</link>

		<pubDate>Sun, 14 Jan 2024 21:28:36 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

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		<description>
	Hyborg Agency
An online forest with a human discord chat channel, enabling communication with AI deer or 'hyborgs'. The forest metaphorically represents human society, where AI agents use the large language model (LLM) to learn and grow by knowledges, assimilating community thoughts as enriching nutrients. 

Through the two-way interconnection of the virtual environment and daily communication platform, this work probes into a speculative future that non-human AI are naturally raised by humans through socially responsible technologies. 

Details&#38;nbsp;&#38;gt;&#38;gt;

	
    
&#38;nbsp;





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	<item>
		<title>1001 Nights</title>
				
		<link>https://fakecheese.me/1001-Nights-1</link>

		<pubDate>Mon, 15 Jan 2024 11:31:14 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

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		<description>
	1001 Nights
What if language could shape reality? 1001 Nights ia a narrative game inspired by Wittgenstein: ‘The limits of my language mean the limits of my world‘. 
In this game, Shahrzad, the protagonist, can transform spoken stories from other people into tangible reality.  She need to weave a tale to bewitch the king: when words like 'sword', knife', or `shield' are spoken, they will be materialised into real weapons for her to use ...

Details on Steam &#38;gt;&#38;gt;Game website &#38;gt;&#38;gt;


	
    





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		<title>Gallery</title>
				
		<link>https://fakecheese.me/Gallery</link>

		<pubDate>Thu, 09 Apr 2020 03:11:57 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

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		<description>I do 3D renderings and a bunch of visual arts to help tell stories of AI. 
I also do fanarts sometimes.



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Yeah... I also do illustrations for fun. Mostly fanarts.

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</description>
		
	</item>
		
		
	<item>
		<title>AI Nüshu</title>
				
		<link>https://fakecheese.me/AI-Nushu</link>

		<pubDate>Sun, 14 Jan 2024 19:25:53 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/AI-Nushu</guid>

		<description>&#60;img width="1791" height="1194" width_o="1791" height_o="1194" data-src="https://freight.cargo.site/t/original/i/1f6f00a66ba141586430f94d0c6ce16beb5ae16433171543f2799988a6324576/coverF.jpeg" data-mid="201712868" border="0" data-scale="82" src="https://freight.cargo.site/w/1000/i/1f6f00a66ba141586430f94d0c6ce16beb5ae16433171543f2799988a6324576/coverF.jpeg" /&#62;

AI Nüshu&#38;nbsp;

Emerging AI language system


Nüshu (女书), Also called "Women's Script," is a unique language created and used exclusively by women in Hunan Province, China, for centuries to communicate Chinese in a world where they were denied formal education. Can AI learn from ancient Chinese women and create their own secret language? 
"AI Nüshu," an interactive art project that merges computational linguistics with the legacy of Nüshu. This project trains AI agents to imitate illiterate women in ancient China to create a new language system, symbolizing the defiance of patriarchal constraints and the emergence of language in a non-Western, feminist context.




&#60;img width="1806" height="1054" width_o="1806" height_o="1054" data-src="https://freight.cargo.site/t/original/i/1ee8f5efe26dd291ce031e0cc8cccd51602e8f1244e9b5cb9a1185d9570d033c/AI-Nushu-1.jpg" data-mid="202499158" border="0"  src="https://freight.cargo.site/w/1000/i/1ee8f5efe26dd291ce031e0cc8cccd51602e8f1244e9b5cb9a1185d9570d033c/AI-Nushu-1.jpg" /&#62;
&#60;img width="1806" height="1204" width_o="1806" height_o="1204" data-src="https://freight.cargo.site/t/original/i/82507347c73c02cc3d4ea3b55dbe0b71237740079ed229ce168238e9dbf6f152/AI-Nushu-alternate-if-need-1.jpg" data-mid="202499160" border="0"  src="https://freight.cargo.site/w/1000/i/82507347c73c02cc3d4ea3b55dbe0b71237740079ed229ce168238e9dbf6f152/AI-Nushu-alternate-if-need-1.jpg" /&#62;
&#60;img width="1669" height="1030" width_o="1669" height_o="1030" data-src="https://freight.cargo.site/t/original/i/954896871f96b5b05d94655c2a24f1f4bfa0ac5e447e0b63124c740da81b1bf8/AI-Nushu-alternate-if-need-2.jpg" data-mid="202499159" border="0"  src="https://freight.cargo.site/w/1000/i/954896871f96b5b05d94655c2a24f1f4bfa0ac5e447e0b63124c740da81b1bf8/AI-Nushu-alternate-if-need-2.jpg" /&#62;
&#60;img width="1806" height="1069" width_o="1806" height_o="1069" data-src="https://freight.cargo.site/t/original/i/5f3d9ee458202879da845fb2fce1a9f697c395224147c37380f60fa35687093b/AI-Nushu-3.jpg" data-mid="202499161" border="0"  src="https://freight.cargo.site/w/1000/i/5f3d9ee458202879da845fb2fce1a9f697c395224147c37380f60fa35687093b/AI-Nushu-3.jpg" /&#62;
&#60;img width="1668" height="1080" width_o="1668" height_o="1080" data-src="https://freight.cargo.site/t/original/i/0fcdee789b1b0cd9133d01dfc949628f4a98e758c5299a699a670eae99e6691d/AI-Nushu-alternate-if-need-3.jpg" data-mid="202499162" border="0"  src="https://freight.cargo.site/w/1000/i/0fcdee789b1b0cd9133d01dfc949628f4a98e758c5299a699a670eae99e6691d/AI-Nushu-alternate-if-need-3.jpg" /&#62;
Exhibition at SIGGRAPH Asia 2023

&#60;img width="1920" height="1080" width_o="1920" height_o="1080" data-src="https://freight.cargo.site/t/original/i/2cef6d1bbe618656a56b3cd28d9f16c1a0a664f4f6777f84ff905660ec07f04b/1-copy.png" data-mid="201712859" border="0" data-scale="70" src="https://freight.cargo.site/w/1000/i/2cef6d1bbe618656a56b3cd28d9f16c1a0a664f4f6777f84ff905660ec07f04b/1-copy.png" /&#62;
This is the first art project to interpret Nüshu from a computational linguistics perspective. Two AI agents simulates how ancient women developed a unique language under the constraints of a patriarchal society. This cultural phenomenon resonates with the emergence of non-human machine language under human authority, both metaphorically and practically. Essentially, we integrate cultural phenomena into an AI system.Contrary to the predefined rules like Morse code, Markov chains, and fictional constructed languages, AI Nüshu evolves organically from the machine's environmental observations and feedback, mirroring the natural formation of human languages. The meaning of language in vector space gradually emerge into the symbols in the system.
 As this new language is decipherable and learnable by humans, especially Chinese speakers, it inherently challenges the existing paradigm where humans are the linguistic authorities and machines are the learners.

&#60;img width="3893" height="1476" width_o="3893" height_o="1476" data-src="https://freight.cargo.site/t/original/i/dd64db6d56f48679265c503a567a9ac177b91b8132d5949bb2154f9466c84813/2-copy.jpg" data-mid="201712862" border="0"  src="https://freight.cargo.site/w/1000/i/dd64db6d56f48679265c503a567a9ac177b91b8132d5949bb2154f9466c84813/2-copy.jpg" /&#62;

&#60;img width="2730" height="1080" width_o="2730" height_o="1080" data-src="https://freight.cargo.site/t/original/i/5bd5549507af9e2463f1e35dc8858bd3f7b4de2b3e28cd94c0c4a5cf205eae08/3-copy.jpg" data-mid="201712863" border="0"  src="https://freight.cargo.site/w/1000/i/5bd5549507af9e2463f1e35dc8858bd3f7b4de2b3e28cd94c0c4a5cf205eae08/3-copy.jpg" /&#62;
AI Nüshu share rich semantic meanings which are smilar to Chinese
&#60;img width="1255" height="704" width_o="1255" height_o="704" data-src="https://freight.cargo.site/t/original/i/a3f27c0ecb02af2a9fd5687321703cf07a6b2c2306fb3adcebf34bf250c81faf/poem.jpg" data-mid="202498942" border="0"  src="https://freight.cargo.site/w/1000/i/a3f27c0ecb02af2a9fd5687321703cf07a6b2c2306fb3adcebf34bf250c81faf/poem.jpg" /&#62;

&#60;img width="3370" height="1427" width_o="3370" height_o="1427" data-src="https://freight.cargo.site/t/original/i/fa2448ba0e07752512dc6d1155d157658a960d65d8cabd3235cd16359eb04d3c/Frame-40.png" data-mid="201712579" border="0"  src="https://freight.cargo.site/w/1000/i/fa2448ba0e07752512dc6d1155d157658a960d65d8cabd3235cd16359eb04d3c/Frame-40.png" /&#62;&#60;img width="2050" height="1268" width_o="2050" height_o="1268" data-src="https://freight.cargo.site/t/original/i/8c013954e59347ce17c74dfc03bb044804210969f7f89f8c573b14e65aaa65f8/c-7.jpg" data-mid="202498994" border="0"  src="https://freight.cargo.site/w/1000/i/8c013954e59347ce17c74dfc03bb044804210969f7f89f8c573b14e65aaa65f8/c-7.jpg" /&#62;System design. Please see details in the paper below.



Exhibition
2023 SIGGRAPH Asia Art Gallery, Sydney, Australia 2023 Chinese CHI Art Gallery,&#38;nbsp;Bali, IndonesiaPublicationsYuqian Sun, Yuying Tang, Ze Gao, Zhijun Pan, Chuyan Xu et al. 2023. AI Nüshu: An Exploration of Language Emergence in Sisterhood Through the Lens of Computational Linguistics. In SIGGRAPH Asia 2023 Art Papers (SA '23). Association for Computing Machinery, New York, NY, USA, Article 4, 1–7. https://doi.org/10.1145/3610591.3616427

</description>
		
	</item>
		
		
	<item>
		<title>Hyborg Agency</title>
				
		<link>https://fakecheese.me/Hyborg-Agency</link>

		<pubDate>Mon, 29 Aug 2022 19:15:04 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/Hyborg-Agency</guid>

		<description>&#60;img width="640" height="360" width_o="640" height_o="360" data-src="https://freight.cargo.site/t/original/i/a34e552c7535412ac52b08cee8aeb7db660f686deededf6d9fa8e59d9c8e8ce6/ytailer3.gif" data-mid="151577695" border="0" data-scale="100" src="https://freight.cargo.site/w/640/i/a34e552c7535412ac52b08cee8aeb7db660f686deededf6d9fa8e59d9c8e8ce6/ytailer3.gif" /&#62;

Hyborg Agency&#38;nbsp;

AI, ChatbotDetails:&#38;nbsp;https://www.hyborg.ai/

A virtual world that fantasises new intelligent life form in 2600. The work is commissioned by X Virtual Incubator.
 ‘Hyborg Agency’ is a future organisation for intelligent mutants that manifest in life forms, itself a blend of ‘hybrid’ and ‘cyborg’ in the literal sense. In a mythical forest, three deer-like hyborgs are wandering, with few digital electronics floating around. Through three deer chatbots, the artist attempts to facilitate communication between participants and hyborgs, as well as to contest potential scenarios brought by the accelerated development of technology. 




&#60;img width="800" height="800" width_o="800" height_o="800" data-src="https://freight.cargo.site/t/original/i/baf1929e9a3a555a94cb0148b4a00d1618880df39b62a78c7f0b55dc16fbdb09/1.gif" data-mid="151577874" border="0" data-scale="34" src="https://freight.cargo.site/w/800/i/baf1929e9a3a555a94cb0148b4a00d1618880df39b62a78c7f0b55dc16fbdb09/1.gif" /&#62;

Press:X Virtual Incubator by X museum, e-flux







&#60;img width="1041" height="1006" width_o="1041" height_o="1006" data-src="https://freight.cargo.site/t/original/i/c6a3e7a23ed6077ce685f0f862bf22df51f16ffa4629f131cff617b089b52f32/logo---.png" data-mid="151577789" border="0" data-scale="20" src="https://freight.cargo.site/w/1000/i/c6a3e7a23ed6077ce685f0f862bf22df51f16ffa4629f131cff617b089b52f32/logo---.png" /&#62;</description>
		
	</item>
		
		
	<item>
		<title>1001 Nights</title>
				
		<link>https://fakecheese.me/1001-Nights</link>

		<pubDate>Tue, 19 Jan 2021 04:46:57 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/1001-Nights</guid>

		<description>1001 Nights
Game






The game is a rebellious version of the Arabian folklore collection, Arabian Nights, enabled by machine learning. In this collaborative hallucination, a player can write stories with the AI,
Play it online:&#38;nbsp;https://sunyuqian1997.itch.io/once-thousand-and-one-night

In the game, a player will act as the girl Scheherazade. Each night, the player has to tell tales to the Sasanian King to postpone the execution, and the king will continue the story in turns. Scheherazade has a special ability to turn words into reality: When the king’s continuation contains words like “sword”, “knife” or “shield”, those object will materialize and drop on player's hand. This allows the character to fight the king. If the player defeats him, Scheherazade will free herself and the other characters from execution.

&#60;img width="480" height="269" width_o="480" height_o="269" data-src="https://freight.cargo.site/t/original/i/6151ca30ccd5ba0b0d86ad74838c69b4407af3d0ffcdae48ec9416a1264240a0/c5097a4fgy1gmlcnbnloeg20dc07hx6p.gif" data-mid="95605965" border="0" data-scale="100" src="https://freight.cargo.site/w/480/i/6151ca30ccd5ba0b0d86ad74838c69b4407af3d0ffcdae48ec9416a1264240a0/c5097a4fgy1gmlcnbnloeg20dc07hx6p.gif" /&#62;&#60;img width="480" height="270" width_o="480" height_o="270" data-src="https://freight.cargo.site/t/original/i/d4e25967c29a49596f8622039576301fb3bf9710e6aec4c65890476051edf598/show.gif" data-mid="122220669" border="0" data-scale="100" src="https://freight.cargo.site/w/480/i/d4e25967c29a49596f8622039576301fb3bf9710e6aec4c65890476051edf598/show.gif" /&#62;

If videogames are the hallucination created by the computer, then machine learning with creativity can keep it growing according to the player's intuition. The base of the game, Arabian Nights, is a classic example of a framed story and embedded narrative: the character narrates a set of tales, and tales contain other tales. Based on the folklore, with the text-generation algorithm, this game allows players to affect the direction of the story by telling stories itself through natural language. With the help of machine learning, I aim to create the embodiment of the transcending language inside the game, present a procedural rhetorical experience that makes metaphor and language invade into reality, just like Wittgenstein’s statement: The limits of my language mean the limits of my world(Wittgenstein 2001).

&#60;img width="934" height="524" width_o="934" height_o="524" data-src="https://freight.cargo.site/t/original/i/1b6cb8eb459af06b19cb042ea6591a4562c0d9e5fefea0d8ce9c0a2925c0b324/-1.jpg" data-mid="95607442" border="0" data-scale="48" src="https://freight.cargo.site/w/934/i/1b6cb8eb459af06b19cb042ea6591a4562c0d9e5fefea0d8ce9c0a2925c0b324/-1.jpg" /&#62;&#60;img width="1920" height="1272" width_o="1920" height_o="1272" data-src="https://freight.cargo.site/t/original/i/eedb24220668e55b0236c307ab852512fc57b1dfd089d869c5fab5bf32f9a5f3/_DSC0358---.JPG" data-mid="120258791" border="0" data-scale="53" src="https://freight.cargo.site/w/1000/i/eedb24220668e55b0236c307ab852512fc57b1dfd089d869c5fab5bf32f9a5f3/_DSC0358---.JPG" /&#62;


The game includes two parts: storytelling and battle. In the first part , the player needs to keep telling stories to lead the King with AI behind to produce story continuation that includes the important items for battle. The King's AI model is trained on fanfictions through a modified transformer model(ColorfulClouds/Dreamily-Beta-1 2021), so it's familiar with common tropes in various adventure stories. For instance, if the player writes a paragraph about a knight meet a demon on the road, then the king might say "The knight slashed his blade", then the player could materialize the word "blade" and put it into the inventory.


&#60;img width="512" height="286" width_o="512" height_o="286" data-src="https://freight.cargo.site/t/original/i/d82fd1eda601cfc7126d67c124d76cba88172cadfe8eed5a476bbc7c87b2616e/unnamed-2.png" data-mid="95606181" border="0"  src="https://freight.cargo.site/w/512/i/d82fd1eda601cfc7126d67c124d76cba88172cadfe8eed5a476bbc7c87b2616e/unnamed-2.png" /&#62;
&#60;img width="512" height="287" width_o="512" height_o="287" data-src="https://freight.cargo.site/t/original/i/d73c257a93e5346bf4bb57cf29d1f156c8fcc1027ea4c43e163e0f7f7e0dcf52/unnamed-1.png" data-mid="95606186" border="0"  src="https://freight.cargo.site/w/512/i/d73c257a93e5346bf4bb57cf29d1f156c8fcc1027ea4c43e163e0f7f7e0dcf52/unnamed-1.png" /&#62;



After getting weapons, the player can enter the turn-based battle part&#38;nbsp; to fight with the king. Under the structured digital environment, the game not only produces entertaining experience, but also provides a creative writing collaboration with AI , and the result of writing will change the environment itself.





The game is an example of AI as Ia breaks out of a closed environment. In the traditional game, the narrative is closed, and all the endings and narratives are scripted. In this game, the king, as an individual, is always providing the player with new scenarios, and the content is translated into entities that in turn influence the narrative. Although the actual outcome of the game can be one of two things: defeat the king or be killed, no player will take the same path or make up the same story. This can be understood as an example of the materialization of virtual information.






&#60;img width="1920" height="1280" width_o="1920" height_o="1280" data-src="https://freight.cargo.site/t/original/i/95d81ab210e031c98c3108abe63f222db9f5543f88dde9887c1f61a603f86242/XQWD4726.JPG" data-mid="120258911" border="0" data-scale="68" src="https://freight.cargo.site/w/1000/i/95d81ab210e031c98c3108abe63f222db9f5543f88dde9887c1f61a603f86242/XQWD4726.JPG" /&#62;


 

Conference &#38;amp; Exhibitions
PublicationY. Sun, X. Ni, H. Feng, R. LC., Lee, C. H. Lee and A. Asadipour, “Bringing Stories to Life in 1001 Nights: A Co-creative Text Adventure Game Using a Story Generation Model”, International Conference on Interactive Digital Storytelling (ICIDS 2022) 
https://doi.org/10.1007/978-3-031-22298-6_42

Longlisted on 2022 Lumen Prize.Exhibited at 2021 Asia Digital Art Exhibition, New York Lattitude Gallery, Shanghai Aiiiii Art center, 2021 Chengdu Biennale, etc.Poster presented at ISEA 2022. Demo presented 2022 Foundation of Digital Games.</description>
		
	</item>
		
		
	<item>
		<title>Wander [001]</title>
				
		<link>https://fakecheese.me/Wander-001</link>

		<pubDate>Sun, 09 May 2021 16:56:02 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/Wander-001</guid>

		<description>
&#60;img width="1024" height="430" width_o="1024" height_o="430" data-src="https://freight.cargo.site/t/original/i/23ebea1f2b283b131d11069e0c296434d318a40e959d9567b2601d6337978747/E1sE6LhVgAEqMjl.jpg" data-mid="153371975" border="0" data-scale="100" src="https://freight.cargo.site/w/1000/i/23ebea1f2b283b131d11069e0c296434d318a40e959d9567b2601d6337978747/E1sE6LhVgAEqMjl.jpg" /&#62;
Wander [001]&#38;nbsp;

AI, Chatbot





How to turn human knowledge into a speculative future? And how should participate?

Wander [001] is a multi-media public art project based on an AI chatbot. 

Wander is an AI android travelling on the future earth. Send messages to her of any real-world locations, and she would visit and send sci-fi travel notes and street scenes from a random future time. Each trip would be like a text-based adventure for participants, but there's no fixed choice. All contents are generated through AI based on real-world location information.


&#60;img width="961" height="1022" width_o="961" height_o="1022" data-src="https://freight.cargo.site/t/original/i/6f1ec7218403e343f11ceee232994f3d8131d5e881c84ba5257d440254694c28/4cd7bc_d715a380cdb4493db66da39d6ed35644_mv2.png" data-mid="153371716" border="0" data-scale="69" src="https://freight.cargo.site/w/961/i/6f1ec7218403e343f11ceee232994f3d8131d5e881c84ba5257d440254694c28/4cd7bc_d715a380cdb4493db66da39d6ed35644_mv2.png" /&#62;
&#60;img width="979" height="1022" width_o="979" height_o="1022" data-src="https://freight.cargo.site/t/original/i/4ddd4df42c901a154f5d16a5bda8a952c29fec1692c883d80b0aa8eaf405b5bc/4cd7bc_082755158645479e9bd8a94739b4407e_mv2.png" data-mid="153371721" border="0"  src="https://freight.cargo.site/w/979/i/4ddd4df42c901a154f5d16a5bda8a952c29fec1692c883d80b0aa8eaf405b5bc/4cd7bc_082755158645479e9bd8a94739b4407e_mv2.png" /&#62;

Through public participation, the history of the journey would keep updating the future map. This is the future earth explored together by humans and AI.

I want to gathered art and AI technology together with speculative narrative, making people immerse in the fictional world with the most familiar message software. Till Nov 2021, more than 5000 people have joined the journey.


Exhibitions




2022 
Siggraph Asia Art Galley, Daegu, KoreaACM Multimedia - Interactive Art, Lisbon, Portugal
Immersive UK, Cardiff, WalesBBA Gallery, Berlin, Germany

2021 
Asia Digital Art Exhibition, BeijingShanghai Tongji Design Week
PublicationsY. Sun, Y. Xu, C. Cheng, Y. Li, C. H. Lee and A. Asadipour, "Travel with Wander in the Metaverse: An AI chatbot to Visit the Future Earth," 2022 IEEE 24th International Workshop on Multimedia Signal Processing (MMSP), 2022 http://dx.doi.org/10.1109/MMSP55362.2022.9950031

Y. Sun, C. Cheng, Y. Xu, Y. Li, C. H. Lee and A. Asadipour. 2022. "Wander: An AI-driven Chatbot to Visit the Future Earth". Interactive art at 30th ACM International Conference on Multimedia (MM '22) https://dl.acm.org/doi/10.1145/3503161.3549971

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	<item>
		<title>Wander[001] - Computer History </title>
				
		<link>https://fakecheese.me/Wander-001-Computer-History</link>

		<pubDate>Mon, 19 Sep 2022 20:29:49 +0000</pubDate>

		<dc:creator>CheeseTalk</dc:creator>

		<guid isPermaLink="true">https://fakecheese.me/Wander-001-Computer-History</guid>

		<description>

Wander[001]&#38;nbsp; 
Computer History
AI-driven immersive media

Side project of Wander[001].</description>
		
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